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Written by Mario Herger
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Tuesday, 02 October 2012 20:40 |
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While in the first part of this series we looked at B2C-scenarios, we see now how governments use gamification for their financial services. Government financesThe Canadian city of Montréal invites its citizens already for the second time to work on the city’s budget through their budget simulator. Different revenue and expense categories are listed and can be reduced or increased by slider controls. From waste collection, parking fees, libraries and culture, public pools, citizens can play with the figures to reach a balanced budget – and propose it to the city. The city administration pledges to consider these suggestions. |
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Written by Mario Herger
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Tuesday, 02 October 2012 20:14 |
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Gamification – the use of game design techniques and game mechanics in non-game context – has been a trending topic in the past 2 years. Although we have learned through many examples that gamification can be applied to a lot of different areas, and driven a lot by entertainment, marketing, branding, or education, one area may still seems too serious for some fun: the business of managing money.
But this would be a wrong understanding of gamification. Gamification is not about playing games, it’s about solving problems and engaging your users. And users can be your checking account holders, your merchants, your employees, or the employees of your corporate customers. A lot of examples have shown that gamification has a significant impact on how much more people are engaging, working, being creative, and ultimately also happier. Business software maker SAP has been driving gamification in the corporate world over the past two years, especially in regards to the crucial role SAP plays in the enterprise software market. Gamifying the financial industry may either seem surprising and contradictory to the self-image that this industry has, or some may state that the financial sector is already a big game anyways. Whatever you believe, take a step back, and follow the examples and concepts in this blog. |
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Written by Mario Herger
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Monday, 01 October 2012 15:35 |
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An indication of how hot the enterprise gamification market is, can be seen by the number of companies being spawned right now. The list of gamification platforms and technologies that we maintain in our Matrix is every growing. Latest one in the series is a young startup from Israel called GamEffective, which is offering a gamification platform for call and contact centers.
The platform provides a decent number of game mechanics, as well as an integration to the agent's desktop, IVR/CTI solutions like Avaya and Genesys, as well as CRM solutions like from Salesforce, Microsoft, or Oracle. |
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Written by Mario Herger
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Saturday, 29 September 2012 18:53 |
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At the BIZPLAY 2012 in Karlsruhe this Thursday, I had the honor to lead a gamification workshop with game designers, software consultants, and a government/industry liaison officer. In three hours, we had to come up with a business challenge and find a gamified solution. From three challenges that the participants discussed, we chose a project management problem. In this use case, projects tend to take longer as necessary, because of project members either not communicating, communicating too much with the wrong people. The goal was to come up with a design that encourages project team members to reduce project durations by finding and effective communication mix.
The fictitious publishing house is in the newspaper and magazine business, and there it's clear that every issue requires a certain amount of days to be prepared and built. Comparing the assumed average time of 100 days with best practices of 80 days showed that there is an opportunity to reduce the average time to produce an issue.
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Written by Mario Herger
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Thursday, 27 September 2012 04:41 |
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When was the last time that you heard a "Thank you" from your co-workers? A "good job" from your manager? If you need hard thinking to remember such an incident, or if it was even just a few days ago then, frankly speaking, you are screwed. Why do you get no feedback or when, then always late? Because that's our systems are built. At the beginning of the 21st century we operate in a motivational environment from the beginning of the 1900. At work, in school, and most other environments.
The majority of us live in societies that encourage individuals to take initiative and build businesses, with the notion that if you do good work, you will be rewarded. The better you do a job, the higher your salary, your bonus, your status. We all know that this is bullshit. The way how people are promoted in corporations is partial, and certainly not depending on the good job that they did. The better you network, socialize, kiss your way up (and in the German language we have a term named "Mastdarmakrobatik", which literally translate to "intestine-acrobatics" - sorry, this mental image will be stuck forever in your head), the more likely you will be harvesting the fruits and climb the career-ladder.
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Written by Mario Herger
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Monday, 27 August 2012 03:42 |
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What do you do when your customers are interacting only once a month with your site, but you still want to engage them?
That's the dilemma faced by OPower and WaterSmart, two companies trying to help households reduce your energy and water consumption. The water and energy bills that households can access from the utilities are available in monthly or bi-monthly intervals. And that's the only time when users come to the website – not many chances for OPower and SmartWater when they want households to change their behavior and give them feedback. Even with Smartmeter-technologies being now installed in many regions, there is still no timelier way to display energy consumption on a daily base or even by appliance, and a potential feedback about the effects that a user's actions may have had.
Most gamification challenges that we talked about so far were either about applications with which users interacted at least once a week (like time-recording), or up to multiple times a day (Email, customer support system, development tools, sales tools). In those applications and systems it's relatively simple to use a diversity of feedback elements and incentives and assume the user's awareness of what effect caused what feedback is there. One of the gamification rules to follow is to give feedback as immediate as possible. Feedback five months later is not helping the player to react in time and learn fast enough. The player may have even forgotten about the precise details of his/her actions. |
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Written by Mario Herger
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Wednesday, 22 August 2012 20:35 |
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In my upcoming book Enterprise Gamification will be a chapter included on gamification platforms, technologies and services (including game studios). For the 400-page book, which will be available in Q4/2012 both in print and as e-book, vendors and providers will have an opportunity to give an overview of their offerings, including examples and screenshots. The platforms, technologies and services should be relevant for gamification in organizations (with that I understand gamification that is directed towards employees, employees from partner organizations and professional communites, as well as the occasional customer-focus). If you have enterprise-relevant gamification examples, provide them in a separate document, including description, screenshots, etc. and foremost also some before and after gamification facts. This way readers - who will be CIOs, UX-designers, developers, community managers, application developers, IT consultants, game designers, marketing&brand manager, business process experts,... - will get an overview of vendors and approaches that can help that in their gamification efforts.
Attachments:
| File | Description | File size |
Platform.doc | Book: Enterprise Gamification - Template for platforms, technologies and services, including use cases and game studios | 83 Kb |
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Written by Mario Herger
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Wednesday, 08 August 2012 16:19 |
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Many large enterprises are starting to look at gamification as a powerful strategy to drive engagement across their internal and external programs. SAP, one of the earliest of these companies, has been investigating Gamification with the launch of a company-internal gamification community since the summer of 2010. While there had been individual approaches before that, we never went beyond research or experienced more in terms of recognition. In 2010 when we started experimenting with gamification techniques, search engines returned approximately 400-500 search results for the term “gamification.” In all honesty, we were not even sure, if gamification is the term or strategy that we were looking for. Fast forward 2012: the same search engines return several million results for gamification and my community surpassed 500 members, and so has our company’s interest. The topic has taken off – big time! |
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