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Brazilian startup Beonpop is taking a refreshing view on how to measure social media influence. Already sporting 300,000 users globally, Beonpop currently harvests data from Facebook (connections to more social networks are planned) and calculates a timeline of POPs - Beonpop's own influencer score - that rank performance and influence. Based on Facebook-typical activities such as Likes, comments, and shares on a users posts the POPs are then used to rank the user against connections.
A newcomer like Beonpop is highly needed, after prominent competitors such as Klout have stalled with their features. Influencer scores have become a criteria for hiring decisions for social media positions, and may indicate to companies to better pay attention to certain influential individuals when there is a complaint about a service or product.
Unlike Klout, Beonpop's score is open ended and not limited to a value between 0 and 100. This fact has led in the past to Justin Bieber showing a higher Klout-score than president Obama, and required Klout to adjust their algorithm.
The HCP Gamification Service is now publicly available on SAP HANA Cloud Platform Trial. It allows to rapidly introduce gamification concepts into applications. The service includes an online development and administration environment for easy implementation. The underlying gamification rule management provides support for sophisticated gamification concepts, covering time constraints, complex nested missions and collaborative games. The service comes even with a subscription to a sample application for easy exploration.
Here is the documentation how to get started with the SAP HCP Gamification Service Trial.
Enterprise Gamification Consultancy published the first Gamification Industry Report comparing twelve universal, enterprise grade gamification platforms and ranking them across multiple categories. The following is a small excerpt of the report. The report can be purchased in full here.
In the Gamification Platform Leader Matrix (Figure 1) we plotted product and service offerings against the visionary strength of each platform. We clustered the platforms into Leaders, Followers, and Contenders. Leaders are strong in both categories, offering rich features and tools to design and operate a gamified system, and also offering strong vision in their approach and platform architecture. Elements that define a strong vision can include the use of gamification design models, new standards, thought leadership in how to use gamification data, or the application of visual and novel gamification design elements.
In our first industry report on enterprise grade gamification platforms, we evaluated and compared twelve universal platforms and their vendors. We identified four gamification leaders and one surprise top ranked platform. As gamification moves from a novelty to a mainstream technology, and shifts from a customer to an employee engagement program, organizations need to consider gamification strategies that go beyond an isolated use of gamification in areas such as eLearning or loyalty programs. Universal, enterprise grade gamification platforms can be deployed throughout an organization and integrate gamification experiences, engage players, and collect data across processes.
With SAP as the first large business software vendor entering the market in 2015 with its own solution, we consider this as a significant shift in the market that will lead to consolidation and the entrance of other major software vendors.
This report is for organizations that plan to incorporate gamification into their strategy and deploy gamification organization wide. This report is also for gamification platform vendors and gamification practitioners.
To help organizations make an informed decision, we queried all vendors and other contact about the product and service offerings on a variety of categories. Readers will learn about
The gamification platforms that we selected for this industry report are:
Gamification Industry Report 2015
Enterprise-Grade Gamification, Engagement, Behavior Modification Platform
Publishing Date: April 2015
File Size: 8.2MB
Note: after successful payment you will immediately see a download link on the screen.
|Single User License - USD 1,500.00||Enterprise Wide License - USD 4,750.00|