Fun motivators are gamification design elements that allow to add a fun and entertaining element to a system. For a successful gamification design the application of several of them (together with other gamification design elements) enhances the experience and increases the appeal to a larger variety of players.
This list of fun motivators can be categorized into multiple categories:
- Being a Hero – Playing as the hero appeals to the human desire for power.
- Being a Villain – It’s about the fantasy of having power without consequences.
- Being a Wise Old Man – This is typically a high status role that may also touch on the motivator of family.
- Being a Rebel – The opportunity to flaunt society’s rules while remaining basically good.
- Being the Magician, a keeper of secret knowledge – People enjoy the thought of knowing something that nobody else knows.
- Being the Ruler – The chance to be a person with considerable influence and power over other people.
- Exacting Justice and Revenge – Justice and revenge provide a sense of idealism and tranquility when wrongs are righted.
- Recognizing Patterns – Anything from visual patterns, motion patterns, strategic patterns or mathematical patterns.
- Collecting – Collections communicate status, suggest organization, lead to rewards, represent wealth and are mementos.
- Achieving a Sense of Completion – Giving players a constant sense of finishing something like progress bars, to-do lists, achievements and levels.
- Organizing Groups of People – Organizing groups of people to achieve shared goals is a source of enjoyment.
- Creating Order out of Chaos – Sorting, lining things up and classifying give players a sense of control over their environment.
Status & Achievement
- Gaining Recognition for Achievements – Achievement systems provide a sense of accomplishment and a chance to be recognized.
- Being the Center of Attention – Satisfy the human need for attention by putting the player at the center of the universe.
- Finding Random Treasures – Like winning a jackpot or slot machine, finding shells at the beach or opening Cracker Jacks to find a surprise.
- Customizing Virtual Worlds – People enjoy leaving their mark and place great value on things they’ve made.
- Experiencing Beauty and Culture – Games feature artwork, music and designs that appeal to the human senses.
Mastery & Learning
- Gathering Knowledge – Studying and being taught are not fun, but learning is fun because we are naturally curious.
- Mastering a Skill – Increasing one’s mastery without becoming frustrated gives people a sense of flow.
- Enlightenment – Games provide a way for players to explore decisions and their consequences, leading to greater knowledge.
- Predicting the Future – Predicting the future makes people feel smart, in-control and influential.
- Exploring a World – Understanding your environment gives you a sense of power and control.
- Romance – Games can provide opportunities for flirting, wooing and building relationships with the opposite sex.
- Exchanging Gifts – Players enjoy giving gifts to their friends and the act of giving triggers reciprocity.
- Strengthening a Family Relationship – Players enjoy feeling companionship with members of their family.
- Competition – People enjoy the sense of power that comes from winning.
- Noting Insider References – Discovering “Easter Eggs” gives player a sense of being a part of the “in crowd.”
- Psychoanalyzing – Predicting, guessing or understanding the motivations of others can be a source of fun.
- Being Silly – Players enjoy an escape from the serious and mundane.
- Laughing – People love to laugh, especially with their friends.
- Being Scared – People enjoy the sensation of danger without the actual danger.
- Experiencing the Freakish or Bizarre – People crave new and unique experiences that are different from their everyday lives.
- Excitement – Suspense, horror, competitive action and anticipation help create an addictive, exciting experience.
- Relaxing – Games can create a mental vacation which can lead to tranquility.
- Pretending to Live in a Magical Place – Players enjoy imaging being in worlds different than their own.
- Listening to a Story – Stories appeal to our curiosity about people, places and things.
- Telling Stories – Games provide an opportunity for players to construct and tell their own unique stories.
- Imagining a Connection with the Past – Nostalgia is a powerful emotional trigger for good and bad emotions.
- Mystery – Striking a balance between revealing a little while holding back the rest can create a fun experience.
- Improving One’s Health – People dislike exercise, but love to feel fit.
- Nurturing – Growing things stems from your motivations for family, saving and power.
- Improving Society – Players can satisfy their need to leave the world a better place than when they came into it.
- Triumph over Conflict – Resolving conflict provides the player with a sense of victory.
Pages in category "Fun motivator"
The following 35 pages are in this category, out of 35 total.