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A level, map, area, stage, world, rack, board, or zone in a game is the total space available to the player during the course of completing a discrete objective. The term "level" can also refer to difficulty level, as in a degree of difficulty.


In a game or gamified system a level represents a zone that is characterized through available interaction elements and difficulty. A player typically starts at a "training level" or a "Level 1." Levels match the skills of a player according to the Flow-theory, where beginners without many skills get easy tasks with quick success. A player who's finished a level - such as completed all tasks, or reached a certain amount of points to come to an end state in that level - levels up, which means progresses to the next level. A new level typically displays characteristics such as being different and more difficult from the preceding level.

Levels can be designed for player skill-levels such as for a

Player skill level Level characteristic


  • onboards the player
  • gives quick success


  • aims at having player create habits
  • assumes player is familiar with the system
  • assumes player knows what to do


  • is difficult
  • engages and challenges a player much longer
  • has a wide variety of activities
  • offers higher reward values